Zhuo Su | 苏卓

                                           

I am a Tech Lead and Researcher at ByteDance, working on Human-Centric AI. My work centers on building AI systems for human motion capture, performance capture, avatar generation, and immersive interaction, with the goal of bridging the physical and virtual worlds. More broadly, I am interested in machine intelligence grounded in human experiences, capable of understanding people and modeling human behaviors, and in translating it into real-world interactive systems involving humans, AI agents, robots, and worlds. Prior to joining ByteDance, I worked at Tencent as a Senior Researcher through the Special Recruitment Talents Program (技术大咖). Before that, I graduated from Tsinghua University, where I was fortunate to be supervised by Qionghai Dai and Lu Fang, and collaborated closely with Yebin Liu and Lan Xu.

Research

Interests

  • Human-Centric AI
  • Human Perception & Understanding
  • Human/Embodied Foundation Models
  • Avatar Creation & Systems
  • Motion Capture / Generation
  • Generative Humans / Worlds
  • Neural Rendering / Relighting
  • Performance Capture

Services

  • Conference Reviewer: CVPR, ICCV, ECCV, SIGGRAPH, SIGGRAPH ASIA, NeurIPS, ICLR, ICML, AAAI, AAAI-AIA, IEEE VR, 3DV, ACMMM, WACV, AISTATS, ...
  • Journal Reviewer: ACM TOG, IEEE TVCG, IEEE TIP, TMLR
  • Program Committee Member: CSIG Technical Committee on 3D Vision, AAAI 2026, AAAI 2026 AI Alignment Track, ACMMM 2026
  • Workshop Organizer: SIGGRAPH 2025, SIGGRAPH 2026

Let's Collaborate!

  • Open to discussions from academia and industry on tech implementation and real-world impact.
  • Looking for full-time collaborators and research interns. Contact me via email if interested.

Publication


* denotes Equal contribution, † denotes Project lead, ‡ denotes Corresponding author